## version $VER: XX.catalog XX.XX (XX.XX.XX) ## codeset X ## language X MsgMenuProject ; Project MsgProjectNewGame ; New Game MsgProjectStartGame ; Start Game MsgProjectSolveForMate ; Solve for Mate ... MsgProjectStopGame ; Stop Game MsgProjectSaveGame ; Save Game ... MsgProjectSaveMovelist ; Save Movelist ... MsgProjectPrintMovelist ; Print Movelist ... MsgProjectGiveUp ; Give Up ... MsgProjectOfferRemis ; Offer Draw ... MsgProjectAbout ; About ... MsgProjectQuit ; Quit MsgMenuPlayers ; Players MsgPlayersHumanHuman ; Human-Human MsgPlayersHumanAmiga ; Human-Amiga MsgPlayersAmigaHuman ; Amiga-Human MsgPlayersAmigaAmiga ; Amiga-Amiga MsgMenuTime ; Time MsgTime10Secs ; 10 Secs MsgTime20Secs ; 20 Secs MsgTime30Secs ; 30 Secs MsgTime1Min ; 1 Min MsgTime2Mins ; 2 Mins MsgTime3Mins ; 3 Mins MsgTime5Mins ; 5 Mins MsgTime10Mins ; 10 Mins MsgTime30Mins ; 30 Mins MsgTime1Hour ; 1 Hour MsgTime3Hours ; 3 Hours MsgTime8Hours ; 8 Hours MsgTime12Hours ; 12 Hours MsgTime24Hours ; 24 Hours MsgTimeInfinite ; Infinite MsgTimeCustom ; Custom ... MsgTimeEqual ; Equal ? MsgTimeFull ; Full ? MsgMenuThinklist ; Thinklist MsgThinklistRefresh ; H\x00Refresh MsgThinklistRefreshSort ; S\x00Refresh & Sort MsgThinklistShowOldList ; Show old List MsgThinklistShowOldListSorted ; Show old List sorted MsgThinklistShowBestChain ; C\x00Show best Chain MsgThinklistBeepIfUpdated ; Beep if updated ? MsgThinklistShowSorted ; Show sorted ? MsgThinklistUpdateDisplay ; Update Display MsgThinklistUpdateDisplayIfChanged ; If changed ? MsgThinklistUpdateDisplayAutomatic ; Automatic ? MsgThinklistUpdateDisplayNoUpdate ; No Update ? MsgThinklistRefreshIf ; Refresh if MsgThinklistRefreshIfComputersTurn ; It's Computer's turn ? MsgThinklistRefreshIfYourTurn ; It's Your turn ? MsgThinklistUpdateMoveChain ; Update MoveChain MsgThinklistUpdateMoveChainBestMove ; Best Move ? MsgThinklistUpdateMoveChainCurrentMove ; Current Move ? MsgThinklistUpdateMoveChainNoUpdate ; No Update ? MsgMenuDisplay ; Display MsgDisplayShowMovelist ; Show Movelist MsgDisplayShowThinking ; Show Thinking MsgDisplayShowMoveChain ; Show MoveChain MsgDisplayRotate ; Rotate MsgDisplayRotate90p ; 90+ MsgDisplayRotate180 ; 180 MsgDisplayRotate90m ; 90- MsgDisplayChangeColors ; Change Colors ... MsgDisplayChangeColorsWhiteStonesA ; White Pieces A MsgDisplayChangeColorsWhiteStonesB ; White Pieces B MsgDisplayChangeColorsBlackStonesA ; Black Pieces A MsgDisplayChangeColorsBlackStonesB ; Black Pieces B MsgDisplayChangeColorsWhiteSquaresA ; White Squares A MsgDisplayChangeColorsWhiteSquaresB ; White Squares B MsgDisplayChangeColorsBlackSquaresA ; Black Squares A MsgDisplayChangeColorsBlackSquaresB ; Black Squares B MsgDisplayChangeColorsBoardBorder ; Board-Border MsgDisplayChangeColorsBoardText ; Board-Text MsgDisplayChangeColorsRectangle ; Rectangle MsgDisplayChangePatterns ; Change Patterns ... MsgDisplayChangePatternsWhiteStones ; White Pieces MsgDisplayChangePatternsBlackStones ; Black Pieces MsgDisplayChangePatternsWhiteSquares ; White Squares MsgDisplayChangePatternsBlackSquares ; Black Squares MsgDisplaySetupMode ; Setup Mode ? MsgDisplayCoordinates ; Coordinates ? MsgDisplayChessClock ; Chess Clock ? MsgDisplaySquareframes ; Squareframes MsgDisplaySquareframesWhite ; White ? MsgDisplaySquareframesBlack ; Black ? MsgDisplayChangeScreen ; Change Screen ... MsgDisplayScreenfont ; Screenfont ... MsgDisplayTextfont ; Textfont ... MsgMenuSetUp ; Set Up MsgSetUpLoadGame ; O\x00Load Game ... MsgSetUpFirstMove ; F\x00First Move MsgSetUpNextMove ; N\x00Next Move MsgSetUpPreviousMove ; P\x00Previous Move MsgSetUpLastMove ; L\x00Last Move MsgSetUpReplay ; Replay Game ... MsgSetUpClearBoard ; Clear Board MsgSetUpBuildUp ; Build Up MsgSetUpReset ; Reset MsgSetUpWhitesTurn ; White's turn MsgSetUpBlacksTurn ; Black's turn MsgMenuConfig ; Config MsgConfigLoad ; Load ... MsgConfigSave ; Save MsgConfigSaveAs ; Save As ... MsgConfigLastSaved ; Last Saved MsgConfigResetToDefaults ; Reset to defaults MsgMenuExtras ; Extras MsgExtrasStoreThisPos ; 1\x00Store this Pos. MsgExtrasRestoreOldPos ; 2\x00Restore old Pos. MsgExtrasSetWhitesAggr ; Set White's Aggr. ... MsgExtrasSetBlacksAggr ; Set Black's Aggr. ... MsgExtrasValuation ; V\x00Valuation MsgExtrasBreak ; B\x00Break MsgExtrasUndoLastMove ; U\x00Undo last Move MsgExtrasRedoTheMove ; R\x00Redo the Move MsgExtrasPause ; Pause MsgExtrasSetTaskPri ; Set Task Pri. ... MsgExtrasCreateIcons ; Create Icons ? MsgExtrasUseOpenings ; Use Openings ? MsgExtrasTeaching ; Teaching ? MsgExtrasSound ; Sound ? MsgExtrasPlayMode ; PlayMode MsgExtrasPlayModeReduce ; Reduce ? MsgExtrasPlayModeExtend ; Extend ? MsgExtrasPlayModeEstimate ; Estimate ? MsgExtrasPlayModeStrategy ; Strategy ? MsgExtrasRandom ; Random MsgExtrasRandom0 ; 0\x00 MsgExtrasRandom25 MsgExtrasRandom50 MsgExtrasRandom100 ; 100 MsgExtrasRandomCustom ; Custom ... MsgExtrasBlinken ; Blinken MsgExtrasBlinken0 ; 0\x00 MsgExtrasBlinken1 ; 1\x00 MsgExtrasBlinken3 ; 3\x00 MsgExtrasBlinken5 ; 5\x00 MsgMenuOpenings ; Openings MsgOpeningsAddThisGame ; Add this Game ... MsgOpeningsDeleteActual ; Delete actual MsgOpeningsDeleteByName ; Delete by name ... MsgOpeningsDumpToFile ; Dump to File ... MsgOpeningsSaveAllEntries ; Save all Entries MsgPawnKnightBishopRookQueenKing ; \x20NBRQK MsgCaptureChar MsgSimpelMoveChar MsgCheckChar MsgCheckmateChar MsgSpaceChar ; \x20 MsgSmallRochade ; \x200 - 0 MsgBigRochade ; \x200-0-0 MsgEnPassant ; e.p. MsgWhiteIsCheckmate MsgBlackIsCheckmate MsgWhiteIsStalemate MsgBlackIsStalemate MsgWrongKingNumber ; Wrong number of kings on board ! MsgCanBeatYourKing ; I can beat your king ! MsgColumnsText ; abcdefgh MsgColumnsBoard ; abcdefgh MsgRows ; 12345678 MsgRegularGame ; (Regular Game) MsgArtificalGame ; (Artifical Game) MsgFile ; File:\x20 MsgGameComment ; Comment:\x20 MsgChessOpenings ; Chess-Openings: MsgWhite ; White:\x20 MsgBlack ; Black:\x20 MsgModuleMemoryHalt ; Dangerous unexpected error in module Memory\nError-Number: MsgModuleMemoryStrange ; Unexpected error in module Memory\nError-Number: MsgModuleBoardHalt ; Dangerous unexpected error in module Board\nError-Number: MsgModuleBoardStrange ; Unexpected error in module Board\nError-Number: MsgModuleBrainHalt ; Dangerous unexpected error in module Brain\nError-Number: MsgModuleBrainStrange ; Unexpected error in module Brain\nError-Number: MsgGain ; Gain:\x20\x20 MsgAbort ; Abort MsgAcceptRemisBlack ; Black player:\nDo you accept a draw ? MsgAcceptRemisWhite ; White player:\nDo you accept a draw ? MsgAddedThisOpeningToLib ; Added this Opening to library MsgAddOpening ; Enter name of Opening MsgAskPublicScreen ; Name of existing Public Screen ? MsgBlackGaveUp ; Black player gave up ! MsgBlackComputerGivesUp ; Black player (Computer) gives up ! MsgBlackLeadsWith ; Black leads with\x20 MsgBlackOfferedRemis ; Black player offered a draw, White accepted ! MsgBlackSquaresColorA ; Color A for black squares ? MsgBlackSquaresColorB ; Color B for black squares ? MsgBlackSquaresPattern ; Pattern for black squares ? MsgBlackStonesColorA ; Color A for black pieces ? MsgBlackStonesColorB ; Color B for black pieces ? MsgBlackStonesPattern ; Pattern for black pieces ? MsgBlackString ; .\x20Black:\x20 MsgBlankMove ; ---\x20\x20\x20\x20\x20\x20\x20 MsgBuildupMode ; Buildup-Mode MsgBoardIsModified ; Board is modified ! MsgReplayMode ; Replay-Mode MsgPlayMode ; Playing MsgPlayingAborted ; Playing aborted ! MsgCantCloseWindow ; Can't close Window ! MsgCantCreateIcon ; Can't create Icon ! MsgCantCreateMenus ; Can't create Menus ! MsgCantCreateMsgPort ; Can't create Messageport ! MsgCantDeleteOpening ; Can't delete Opening ! MsgCantDoThisAction ; Can't do this action ! MsgCantDumpOpenings ; Can't dump Openings ! MsgCantGetVisualInfo ; Can't get Visual Info ! MsgCantLoadConfig ; Can't load configuration file ! MsgCantLockPubScreen ; Can't lock Public Screen ! MsgCantMoveStones ; Can't move pieces ! MsgCantOpenFile ; Can't open file ! MsgCantOpenTimer ; Can't open Timer ! MsgCantOpenWindow ; Can't open Window ! MsgCantPrintMovelist ; Can't print Movelist ! MsgCantRedoMove ; No Move to redo ! MsgCantResizeWindow ; Can't resize Window ! MsgCantSaveConfig ; Can't save Configuration ! MsgCantSaveGame ; Can't save the game ! MsgCantSaveMovelist ; Can't save Movelist ! MsgCantSaveOpenings ; Can't save Openings ! MsgCantStartNewTask ; Can't start new task ! MsgCantTakeBackMove ; No Moves to take back ! MsgChangeBoardBorderColor ; Color for board's border ? MsgChangeBoardTextColor ; Color for board's text ? MsgChangeRectangleColor ; Color for Rectangle ? MsgChangeTaskPri ; New Priority ? MsgComputer ; \x20(Computer) MsgConfigFileCorrupt ; ConfigFile contains errors ! MsgConfigFileNotValid ; Can't use this ConfigFile ! MsgConfigIconName1 ; Config1 MsgConfigIconName2 ; Configs/Config1 MsgCurrentGameIsRunnig ; Current game is still running ! MsgCustomTimeGadget ; Secs|Mins|Hours|Cancel MsgDeleteCurrentOpening ; Delete Opening:\x20 MsgDumpOpenings ; Dump Openings MsgEnterGameComment ; Comment to this Game: MsgGameIconName1 ; Game1 MsgGameIconName2 ; Games/Game1 MsgGameLoaded ; Game:\x20 MsgGameSaved ; Game saved MsgGetCustomTime ; Thinking-Time ? MsgGetRandomInfluence ; Random Influence ? MsgGetStartMateLevel ; Moves to mate ? MsgModuleVChessHalt ; Dangerous unexpected error in module VChess\nError-Number: MsgModuleVChessStrange ; Unexpected error in module VChess\nError-Number: MsgIllegalMove ; This is not a legal move ! MsgItsBlacksTurn ; It's Black's turn MsgItsNotYourTurn ; It's not your turn ! MsgItsWhitesTurn ; It's White's turn MsgItsYourTurn ; It's Your turn ! MsgLittleProblem ; There is a little problem: MsgLoadAConfig ; Select Configurationfile MsgLoadGame ; Load a Game MsgMotherTaskUnknown ; Daugthertask can't live without mothertask ! MsgMoveBufferFull ; Can't store more moves! (Game terminated.) MsgMoveChainWindowName ; Move-Chain MsgMovelistPrinted ; Movelist printed MsgMovelistSaved ; Movelist saved MsgMovelistWindowName ; All Moves MsgMovesPerSecond ; \x20Mps) MsgNoCustomScreenFont ; To change Screenfont you must open a Custom-Screen MsgNoGameLoaded ; No game loaded ! MsgNoMovesInMemory ; No Moves in Memory ! MsgNoMovesToAddToLib ; There are no Moves to add to Library ! MsgNoNextMove ; There is no next Move ! MsgNoRemis ; Oh no, I will win ! MsgNoRegularGame ; This is not a regular Game ! MsgNotEnoughStack ; Stack must be >= 4096 Bytes MsgNothingStored ; No Position stored ! MsgNotPlaying ; We are not playing ! MsgOfferRemisBlack ; Black player:\nDo you really want to offer a draw ? MsgOfferRemisWhite ; White player:\nDo you really want to offer a draw ? MsgOk MsgOkCancelGadget ; Ok|Cancel MsgOkRemis ; Ok, draw ! MsgOpeningAlreadyExists ; This opening already exists ! MsgOpeningDelName ; Delete Opening MsgOpenings ; Openings:\x20 MsgOpeningsDumped ; Openings dumped MsgOpeningsSaved ; Openings saved:\x20 MsgOpNameAlreadyExists ; This openingname already exists ! MsgOutOfMem ; Not enough memory ! MsgPatternGadget ; Mono|Points|LinesUp|LinesDown|Cancel MsgPawns ; /100 Pawns MsgPlaying ; We are playing ! MsgPointChar MsgQueenKnightGadget ; Queen|Knight MsgQueenOrKnigth ; Convert Pawn to MsgReallyGiveUpBlack ; Black player:\nDo you really want to give up ? MsgReallyGiveUpWhite ; White player:\nDo you really want to give up ? MsgRedoMove ; Redo:\x20 MsgReplayAborted ; Replay aborted ! MsgRetryCancelGadget ; Retry|Cancel MsgSaveConfigAs ; Save Config MsgSaveGame ; Save this Game MsgSaveMovelist ; Save Movelist MsgScreenFontRequest ; Select a Screenfont MsgScreenReqGadget ; Default|Public|Custom|Cancel MsgScreenRequest ; Select a new screentype MsgSelectCustomScreen ; Select a screentype MsgSetBlacksAggression ; Black's Aggression ? MsgSetWhitesAggression ; White's Aggression ? MsgSolvingForMate ; Solving for Checkmate ! MsgSolvingForMate2 ; \x20(Solving for Checkmate) MsgTakeBackMove ; Take back:\x20 MsgTerminateCurrentGame ; Terminate the current game ? MsgTextFontRequest ; Select a Textfont MsgTextIconName1 ; Text1 MsgTextIconName2 ; Text/Text1 MsgThinkingWindowName ; Thinking ... MsgUnknownUserInput ; Unknown User-Input MsgValuationIsEqual ; Valuation is equal MsgWhiteGaveUp ; White player gave up ! MsgWhiteComputerGivesUp ; White player (Computer) gives up ! MsgWhiteLeadsWith ; White leads with\x20 MsgWhiteOfferedRemis ; White player offered a draw, Black accepted ! MsgWhiteSquaresColorA ; Color A for white squares ? MsgWhiteSquaresColorB ; Color B for white squares ? MsgWhiteSquaresPattern ; Pattern for white squares ? MsgWhiteStonesColorA ; Color A for white pieces ? MsgWhiteStonesColorB ; Color B for white pieces ? MsgWhiteStonesPattern ; Pattern for white pieces ? MsgWhiteString ; .\x20White:\x20 MsgWhitesTurn ; It's white's turn MsgWrongRandomValue ; Wrong Random-Value ! MsgYesNoGadget ; Yes|No MsgYouCantGiveUp ; You don't play, so you can't give up ! MsgYouCantOfferRemis ; You don't play, so you can't offer a draw ! MsgYours ; \x20(Your's)